Thursday, August 23, 2007

Sadists and psychotics...

TJ and BRK have another bet. TJ has to grind winterspring faction to exalted for the elite mount. She has 2 months. If she wins, she's certifiable. Either way, BRK is a sadistic monster...

Which reminds me... you know who your real friends are when you find yourself naked, on fire, and running down the street chased by a rabid pack of dogs...

Your real friends will be laughing their asses off while everyone else tries to help you...

I was unable to do 5v5 last week... so Melvin, Magebert and I did 3v3... and went 8-2. Lost one to a disconnect even. So next week... I get the reaper, the x-bow of x-bows. I'm looking for the crit scope now, so as to be ready... have most of the mats :)

Also finally ran SV. No wipes, no hunter drops, but revered with CE, WOOT! 3 Friends and a pug priest. Our good arena team ms warrior (who hasn't been online enough to help in arena lately) tanked with his 31/30 arms fury build... and did splendidly. The pug priest was quite impressed with all of us. Mabd topped damage, even with her poor collection of greens, natch... and I'm getting better at trapping with the practice. Now have the helm buff (and +hit finally near enough to 80 for me to ignore, along with RAP finally over 1300...) plus those loverly loverly elite ce arrows. White damage dps is now around 280, and I still have greens. Oh crit is almost 24%. (I AM pvp spec/gear after all... when I get sparky, theres no way fleabag will hold aggro offa me :(

Also got nother kara key part. Prob get attuned this weekend. Not sure how to feel about this. I can't really survive the lack of sleep kara raiding will entail...

Some notes on arena...
2v2 is very simple, and easy to develop the basics of teamwork for arena. However, the paper/scissors/rock factor is strong with 2v2. A bad class matchup can doom you before you begin. And gear can outweigh even decent teamwork at this level...

5v5... teamwork is critical, but team composition less so. So tactics are less important that ability to adapt on the fly... and if one team member is off, it won't doom you. The critical point for 5v5 is spotting the key enemy team members and taking them out. We win most of our 5v5's when the other side beats on our priest and ignores the pom mages and bm hunter :)
We lose when the almost useless warrior is ignored till the end.

One silly melvin thing... the fool can't spot good gear. Whereas most of us have played enough to lust after the tier 4 or 5, or merciless gladiatior gear for most classes... and can spot a 70 wearing a new item and go WHOA! /inspect... Melvin doesn't. So when time comes to squash the warrior decked out in full gladiator kit before the lock in greens... melvin will pick the lock. Cuz... as a mage... melvin fears locks and not warriors...

Target selection is key to 5v5. The other basic... team composition... comes down to one of two choices... 1 healer/ 4 dps or 2 healer/ 3 dps. Tactics are a bit more murky, and depend strongly on play style. If you have people that are... well... "cautious" then an aggressive play style will backfire. In 5v5, teamwork is less important than having people who can play their class/gear their character.

Man, I so need to put up a long shaman post...

The there's 3v3... the teams are large enough to let teamwork beat good gear... and small enough to make tactics workable and simple. Also, healing is still optional at this point.

Of course, our 2 POM mages are a nasty 3v3 component. They can usually burn down one of the enemy team members at the start of the match, then sheep another and it's all over. Mabd, as a non controllable dps, can beat down the locks and shadow priests that usually are the bane of mages...

We're giving serious thought to adding a boomkin to the 5v5. We have 2 ms warriors, one who isn't terribly serious, and another who can't get on at the right times (but who kicks ass in arena... damn I wish he had a better connection...)... so till ArmsandFury gets offa his lazy butt and runs Herk to 70, we stuck with a sub par 5v5 group. A boomkin would add nice crit to the mages, another sweet buff to the group, and some backup healing for the shadow priest...

Dunno... without a ms warrior, we'd need to switch a mage (magebert, cuz melvin can't handle it) to cc in mid game... easier to pile damage on a mortal strike and laugh as the pally tries to keep up. However, burst damage would be even higher... and for some reason boomkin draw as much misplaced aggro as shadowpriests...

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