Ima sorry to disappoint you. But this is, and shall remain, a family site. Besides, Halloween is a time of reflection on our mortality. Why else dress children as monsters? For a holiday that exemplifies the hormone driven sexual excesses you seem interested in, wait for Thanksgiving.
Weird weekend... finally finished all the netherstorm quests on my shammy... so Unbound could go back to resto.
However, a strange thing happened on the way to the talent trainer...
A prot pally friend of mine asked me to help heal kara. His guild has *one* decent healer. (A holy pal that spams 1.5 sec heals...) So I, ah... healed Kara as enhance.
KK. Things to note so far about shammies. First, every GODDAMN shaman blogger I used to read gave up. So... anyone has links, I'd love to see whats up. Since Ripper does mages better than I ever could, and BRK (pronounced "dorf") AKA Big Red Monkeybutt, does hunters... I'm pretty much stuck with shammies. Not that I doan love shammies. Shammies are cool, and get to hang with all the awesome tanks. Still... things to note...
Spirit puppies are probably one of the best pvp talents in the game. They add crap to dps, but those healz are broken, and I expect them to be nerfed. That bein said, enhance in pvp is like playin a rogue without a stun, or a ret pally without a bubble. Orra warrior without charge or intercept. You gonna do nice damage, but the ranged classes will destroy you. And the melee classes will hurt a lot as well...
However... the enhance shammy has the best talent tree of all three builds. Doan get me wrong... I loves me some resto. But if you go resto or elemental, you HAVE to put points in enhance. Mostly cuz the first two tiers of elemental and resto suck donkey balls. Cept for elemental devastation, which only enhance shammies would take...
But there are two talents in the upper enhance tiers that murder anything even loosely associated with game balance. First, a 3 point talent that gives you 100% of INT as AP. Not to bad... similar to a really nice hunter talent in the marksman tree. HOWEVER... later on you get a 3 point talent that gives you 30% of AP as Spell Power.
So... 30% of int becomes spell/healing power. Arcane Intellect... 25ish spell power buff. Battle shout... 100. Totem of earth... 54. Bless of might.. 125.
Then you put earthliving on both dual wielded weapons... +300.
I got unbound's +healz up to +1700. AS ENHANCE. As resto... she's at +1100. All I did was spam lesser heal and chain. And I was gettin higher numbers than I do as resto spec. When I got healer aggro, I'd throw the puppies at something and heal back up. Saved a wipe that way once. Got low on mana, I'd shammy rage my mana back up. When things got tight, I'd wade in, storm strike, lava lash, and spam insta cast maelstrom chain healz.
I still went back to resto. First.. earth shield got much lovin. My es is now proccing for 1200, 1800 on crits. (Theresa bug here, but i gotta look into it more... my ES doan crit when its on other targets...)
Riptide is precious... its like bein a resto druid, only still bein able to like girls. But... the gap between resto healin and enhance healin is less than I'm comfortable with. And I keep havin dreams of a crazy enhance/elemental build that would scale like a motherlovin bastich. Unbound can get to +1500 spell power easily... in my spell gear, with the proper talents, I might be able to hit +1700.
Still... resto in BG's is like bein a god. I laugh at ret pally damage. No purge, no dispel, no HK.
Other news... looks like the inscription market is slowin down. So, here at the end... Im at about 17k gold, up from 6k before the patch of infinite wealth. Melvin says he wont be impressed till I'm over 30k.