Tuesday, October 7, 2008

Into the ocean, end it all

So anyway.. fer my 'hoof homies. Go here, and check out what glyphs you want, come the patch.

Remember to look at the trainer part. If it say's "Northrend Only..." itsa expansion glyph.

You can equip 2 major glyphs. The minor glyphs are all discoveries, so I won't be able to make them for a while. Once you've picked them out, in game mail the request to Majeure.

*Edit... pick out as many as you want... I'll try to send a stack of 5 each so you can swap in and out. I'll need to make a ton to level, and I'd rather not waste the leveling on stuff that can't be used. Just be aware... yuir limited to equipping 2 majors till you hit level 80.

How bad was arena last week? I respecced Unbound to enhance for a bit. I still gotta read Herk the riot omnibus. (We far beyond mere acts at this point.)

And moar news on resto shammies come patch. I respecced back to resto, and moved a few points around. To the point, I ditched all my healing wave talents for other ones.

Here's why I have healing wave. First... in my resto gear, with +1900 healz... I crit for 7.5k ish. Reg heal is around 4.5-5k.

Lesser healing wave is 2.5k regular, 4k crit.

Mana wise, healing wave is moar efficient. But if I need a mana efficient heal, chain heal, even on one target, gets moar heal per buck. If other party members are takin damage, its not even close. Chain hits normal for about 3.5-4k on first target, and costs about 30% less mana.

Why? Cuz offa talent that increases chain heal by 20%. Everyone at this point should understand healing coefficents. Thats right... chain heal gets 71.43% vs healing wave's 85.71%. What happens with +20% to the heal? Chain heals coefficient goes to... 85.72%.

And that's just the first jump. Its not even funny if you start healin moar than one target.

Mana cost? Chain heal, 540 mana. Healing wave, 740 mana. Chain heal costs 72% of the mana. (talents change the mana cost, but not the ratio.)

So... when the bulk of the heal amount comes from the spell itself... healing wave is more efficient. Healing wave is about 2300, chain heal is about 900 (1100 with two points in talent). But the mechanic of the game changed completely with blizzard opening the gates to +healz lands, come burning crusade. Now... barely more than half of healing wave's healz come from the base amount. And as +healz power increases... chain heal becomes more and more efficient. As it stands, with +1900 healz, I get 69% the primary target healing for 72% of the mana. AND I get the chance to heal two moar targets.... and this isnt even counting raid buffs. Raid buffed, with another +300 healz or so... ima gettin moar than 72% of the healin of healin wave for 72% of the mana.

Blizz's answer? A 3 point talent, healing way, that applies a buff to a target gettin healing waved. It stacks 3 times, and each instance adds +6% healing from healing wave... The buff lasts 15 seconds. So... in order to be useful, I have to be spamming my most powerful healing spell every 15 seconds or less on the same target. And the other members of the party have to not be takin damage. And the constant damage has to require more than 3 heals.

You know any fights like this? Pure tank and spank?

K... so its useful once inna blue moon... I can see this. Which is why I had this talent until last night. True... only a tank is gonna be able to use healz that powerful... but thats the heart of instance runnin, right? Not to mention the most important part of this... given all 8 talent points, this provides a shammies best healz per second. (HPS)

The problem is... at +1900... I don't see fights where I have to worry about hps.

Then comes WotLK. And the mechanics change again. Earth shield becomes more powerful. And by extension, massively mana efficient. Crits add even moar in the way of smart healz. And Ima sorry... if I crit a healing wave onna tank... and 7.5k aint enough... itsa fubar. So... I can cast lesser healing wave... get the 4k crit... and the 40% bonus can go to the tank... ferra 5.5k heal. None of which will be wasted.

The only problem is that lesser healz have half the healing of a full healing wave. They have exactly half the healing coefficient. And they cost 61% of the mana. Fer almost exactly half the heal.

So ifn Ima blizzard... I'd do everything in my power to avoid makin lesser healing wave a more efficient way to heal a tank, right? Right?

Not so much.

New figures? 60% of the healz fer 61% of the mana. Itsa faster, a lot less likely to overheal, and much better for group healing. EXACTLY the same hps of healing wave with 5 points in reduced cast time. (But not with healing way, which costs another 3 talent points)

Not only will I not be speccing for healing wave... I won't even put it on my spell bar.

BTW... anyone with shammy experience in WotLK... do chain heal crits and earth shield crits effect that new ghost heal effect? Ima thinking yes to first and no to second...

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