Why did it take so long? Well... I was kinda tryin to figure out what flower megs would be, if megs was a flower.
The the answer hit me... itsa so simple.
Nightshade. Intoxicating, produces madness, deadly. A far more capable and lethal cousin of Solanum lycopersicum.
So... here's why we disagree on flag strategy in EotS.Plz realize... she does premades. I don't. So when she says things like "winning WSG is about controlling the middle of the field." She thinks puttin people in the middle of the field will control it. I think of 6 people seein a prot warrior and thinking, "Hey, this guy can't hurt me, free kill! A lot less fustratin than chasin that damn druid..."
The problem is one of strategic initiative. If you have the flag, you got the initiative. Both is EotS and WSG. THEY have to respond to YOU. This is mitigated if the other side is ahead by enough. Then they can just turtle up in two bases and wait it out. Or sometimes just one.
But if you got the flag, and the score is close... you determine the path of the game. Hold on to the flag, ignore middle, and go for that third base. They outta mid? Coordinate the team to rush mid as you cap. You don't need the mid if you have the flag. THEY, on the other hand, have to keep an eye on it to avoid you gettin cheap points.
And if you get within 40 points of lead? You can just turtle up with the flag, and cap it at last minute for the win. The only organization you need to worry about is makin sure you got enough to defend their inevitable zerg.
Now... this is not to say that an early zerg of the other side's towers issa bad idea. If you can keep them from cappin one of them for a minute or two, you get a nice little point advantage, flag be damned.
But in the grand scheme of things... you have to keep it simple. The average PUG player couldn't spell zerg if you spotted him the z and the "ERG!" They'll hang back, waitin for someone else to go first. They'll watch a flag get picked up, rather than do a suicide to win a few more seconds.
And here's why I wrote the original post. I saw a group of horde in EotS run PAST the flag, at mid, to fight on the middle of the road on the other side. Why were they fightin on the road? Cuz the alliance attacked them there... and you can't just run past an alliance to get to a tower, oh no... and why did they ignore the flag? Cuz people like meg, who otherwise know what they're doin, tend to tell them to ignore the flag. Every goddamn game... I would swear to god that it was alliance propaganda designed to make horde throw the game, cept I see it too many times on alliance side.
The trick is not in winning the game with a good team, megs, dearest.
The trick is winning the game with the complete and utter idiots blizzard stuck you with. And tellin em the flag is useless, just go for the towers... doesn't help. Specially when you have to tell them, again... "the towers... not the road... no, not that road either... no, not the graveyard, the towers. THE TOWERS! WTF IS UP WITH YOU NOOBS FER THE LVOE OF GOG$%#%"
Renoobed has left the game.
Oh, latest Melvin news. I told melvin that honor is bein reset. I haven't told him that this was reversed. And I won't. But I will tell him that arena season is ending in two weeks. And let him make whatever conclusions about arena points that he can.
He's been braggin about his lock too much for my comfort.