I told Dammy that I was runnin enhance shammy figures, and he asked me fer a post. Plz note... my gear is pretty terrible. I really need to reenchant moongoose.... And two of the blue pvp set... the shame...
First... if you've been playin a shammy fer a while...
Take a good, damn long look at all yuir totems now.
Strength of earth now gives agil as well as str. While, with the recent nerf to str (now str = 1AP, instead of 2), you get exactly the same amount of +ap... you also get about 2-2.5% melee crit offa the agil (depending on if you specced the imp totem talent.)
Windfury totem now helps us. A LOT. +16% attack speed, +20% if you have imp totems. Normally, my melee damage is a lot closer to my windfury damage. Note, this screen shot is one of a few dozen I took after messing with diff totems, etc...
Flametongue totem... etc. Almost 200 +spell power.
Anyway... dammy, that 16.5% of damage offa lightning bolt... thats all maelstrom weapon. Note the count. On different iterations, I was throwin 4 bolts fer every 5 earth shocks I threw... so we're lookin at a maelstrom proc (5 stack) about every 7-9 seconds. This can be a light bolt... or it can be a healing wave. Either way... its all good. You aint goin down til you run outta mana.
Which comes to that other talent... static shields... other people have noted that this talent only seems to proc offa regular melee attacks.. not windfury or spells. And this... just isnt worth it. Not when you can pop up a water shield and be throwin a 3k heal at yourself every 9 secs. (Note that the RNG loves messin with Maelstrom... I had weird results pop up) You can see from the screenshot... about 5% (this test was without the LS glyph) damage isnt worth givin up the mana of water shield. And if your gettin beat on... keepin mana up for heals or light bolts would seem a better deal...
Spirit wolves... about 175 dps fer my char base. I don't know if they scale with AP or SP. However... they DO get totem benefits. Str of Earth and Windfury will boost DPS to about 225. I need to find a way to test their healing function.
Lava lash? I should play with it... but I really don't like the look. Plus, anything that makes an offhand attack will screw up windfury procs.
Imp stormstrike? While I like the decreased SS time (and note that the screen doesnt show WF procs offa SS... when doin rotation, try to time SS to land right after a melee attack that DIDNT proc WF... this will do wonders for damage...) the additional nature charges are now useless. You really can't apply more then 4 sources of nature damage to the target over 8 seconds unless they're beating on you and you have light shield up.
Static shields... if you need the dps boost, use the regular shield. You'll have to refresh it more often, but if you need the dps that badly, you aint worrying about mana. Otherwise, stick with water shield. Inna raid, static shields seems counter productive. The minor DPS increase interferes with effective mana regeneration. And in Pvp... well, assa enhance shammy, I really don't like yuir odds either way, so lets leave it at that.
Things I left outta this build... the group buff talent... I'll respec and take it, 10% more AP really boosts about 65% of my damage. Meh... moar messin around to do...
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I believe the notion with Lava Lash is that you'd run WF mainhand and FT offhand, gaining the +spell power benefits of the FT weapon imbue, additional fixed damage on the offhand, and getting rid of the chance that an OH hit would rob you of a main-hand WF attack.
If you're chucking a lot of spells, the 96 spell power on the offhand, plus the fixed ~60 damage per hit might give you some better results than dual-WF.
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