Wednesday, October 8, 2008

I will talk to anyone...

Posts two days inna row! Aint you people lucky.

Damn I wish I could access wowhead or wowwiki at work :(

Anyway... Dammerung has brought his shammy to our server, and posted the glyphs hesa interested in.

So... I already did a bit about how the lesser healing wave glyph makes the healing wave spell obsolete.

BTW... this is the healing wave glyph. What does it do? Why... it turns healing wave into a gimped chain heal! JOY! Yep, doan even bother training this POS spell.

So... one weird thing about the glyphs is how useless they are for most classes. Mages... meh. The evocation glyph actually has me pretty excited. Its purely pvp, but a 60% heal for a non healing class is still a 60% heal.

And the armor glyphs are also nice. Well, molten armor and mage armor. Ice armor is still pretty useless. Unless you deep frost and you pvpin.

But the mage armor glyph can allow a properly specced mage 80% mana regen while casting.

Um... anyone else see this as broken?

K... screw mages. I'll let ripper talk about them. And the world doan need another hunter blog. Tho the hunter glyphs are kinda disappointing.

No, lets talk about the new shammy weapon buffs. We gettin three buffs fer the future. Old favorite, windfury. Flametongue, buffed to add +spellpower as well as fire damage onna melee hit. And earthliving weapon, a +healing (ima assuming this is also spellpower) as well assa 20% chance to proc a 450 or so smart heal on the party upon healing spell cast.

First... earthliving. I can haz moar random healz floatin around? I mean really.. the next talent change fer resto shammies will give 50% health regeneration to anyone standing in their shadows...

When the patch hits, ima have a ton of testin to do. But really... I wont be surprised if I getta random heal effect just by /lol.

Remember... thesa smart healz. So, if you gotta single target to healz... cahnce to proc extra healz on em is just sick. As well... thassa flat 20% chance to proc. So, spamming lesser healing wave instead of (inferior) healing wave gives ya a double chance to get that extra 450 (at level 70). Plz... can I haz moar bonuses to the monkey bot spam healz?

What could be better than that? Hows about the new flametongue? Gives 96 spell damage... and then there's this. 2% moar crit? Um... so Dammy. Looks like blizz is really pushin enhance shammies to go dual with windfury on main, and flametongue on offhand. 96 +spell and 2% moar spell crit aint too damn bad.. plus the +fire damage part of spell.

I know Unbound is gonna be tryin this.

Not to mention fer resto. 2% spell crit is huge. I mean... thats 2 talent points, right there. Not too damn many glyphs are worth 2 talent points. And witha new emphasis on crits via resto (remember, earthshield can and will crit...)

So... will I be usin earthlivin or flametongue? If I got the glyph... I'll have to go flametongue, cept in pve healin situations. And even then... I shouldn't be challenged.

My main problem right now is lookin atta level 70 resto pvp build come the patch. Gotta take elemental shields. (gives 15% moar es healin, and 15% moar water shield mana regen.)

That means prob 10 in enhance. (WTB insta ghost wolf!) Which means only 51 in resto... which means... no mana tide totem.

My mind is stilla boggled.

1 comment:

Anonymous said...

Mages are the only spirit-using class in game that does not get a Spirit -> Spellpower buff or talent.
Even warlocks do, now.

So if we don't gain any spell power from it, like everyone else does, I sure as hell want something for it.
80% regeneration seems okay.
Throw Focus Magic into the situation, and you can effectively ditch Molten Armor in favor of mana return.