So after all this time, I'm wrong, and trolls are the best horde hunter race?
This must not be.
Actually, I run with 110 hit in kara, and seem to do fine. I want around 70 for my pvp, non l33t pve set... which is a problem with the gear I have right now...
27% crit, ~1300 RAP, 54 hit. I'm cursed to be a crit monster.
Do not be afraid... Melvin is not going anywhere. Unfortunately, I'm a raging asshat, and Melvin is a complete idiot. These two come into conflict, and, again, I got abusive this weekend. I did warn him before hand that I didn't want to arena with him anymore...
My problem. I know I'm not a great player. I can't do the spin shoot trick with mabd, and theres no way I could play while moving with the mouse. That limits me a great deal.
BUT, by bloody god, I RECOGNIZE good play when I see it. I know what works, and what's just genius. Which is why I wanna arena with Herk. Herk used to be weak on theorycraft and got over it with the zeal of a convert... but this was after a long long arguement we had. I had to viciously kick his ass in Warcraft 3 before he realized reflexes aren't everything.
His revenge... I go over to his place, he hands me a controller.
"What just happened?"
"I killed you."
"er... It just happened again...."
"I don't find this entertaining..."
"Shut up and keep holding the controller..."
Melvin, I am convinced, has worse reflexes than I do. And he doesn't seem to realize that reflexes actually matter... and if you can't match them, you have to compensate...
So game after game... I watch him run up to the other side and start arcane explosions. He won't use scorch because it's too complicated to use in pvp... uninterruptable arcane missiles or arcane explosion, despite all his points in fire talents... he triggers POM before he even sees the other side, and gets his pom pyroblast grounded by a totem every time.
People come on. Scorch. 1.5 sec cast, great damage, and a 10% stun chance on cast! How can you NOT use it in pvp? My 64 mage got a 1700 crit with it in UB (and the 680 dot that follows). (I still have no damn clue how that happened, tho i think Curse of Elements was up...)
It was this week that we explained the duration and diminishing returns of sheep to him... AGAIN. And Melvin, from the bad old days of raiding, doesn't think its safe to sheep something and then switch targets... he refuses the focus macro... so when he sheeps something, he stops doing anything else himself.
This last weekend... we're doing 3v3. Melvin's and Magebert's mages go after a warrior in the nagrand arena. The warrior ducks behind one pillar, the other two enemy team members behind another. (AHA! No healing or support for the warrior!)
Over vent, I tell the mages to take the warrior out... while I guard the gap in case the others get frisky...
So melvin and magebert run in behind the warrior, shoulder to shoulder... and before you can say intimidating shout, come running back, feared.
I've lost track of the times I've told them not to bunch up. I've lost track of the times I've told melvin to blast at range. We have a fury warrior on the 5v5 who can't pick his own target. I know for a damn fact that Melvin doesn't use his mouse to "check six" as it were, and I'm convinced most of the crew don't either. I've watched our fury warrior (who's back to MS) crawl after another warrior while right behind him a rogue was smacking on his healer...
Other pet peeves...
FOR GOD'S SAKE. WHEN THE HUNTER IS MISDIRECTING, YOU DON'T HAVE TO FOLLOW HIM TO SEE IT DONE.
I was doin shattered halls with mabd, on those evil 6 man pulls. After two wipes, I offer (again) to misdirect. So I park my pet, run up to the mobs, get ready... and look behind me to see the entire party followed me.
"Guys... you really should stay in the damn room. You don't need to be here..."
TANKS... tell people where you're gonna stand when you tank. And STAY THERE. I'm tired of setting up my trap only to have the tank pull every mob over it. (Pallies don't have a problem with this. Consecrate = Root) Either watch where the hunter is gonna try to trap, and tell me to move back, or tank further up... I try to give plenty of space, but some warriors seem compelled to always be moving back... pulling mobs into our dead zones, or into the face of the casters and suddenly switching aggro...