First of all...
Third... zball, if you still running with less than 7k health, Mabd won't even bother with you, just let you run from the cat till yuir little legs fall off.
But no, I would be loathe to pass up the opportunity, as a commited member of the horde, to rub in the mediocrity of the alliance when given the chance. So, QQ babies... wah. That being said, if you allies are willing to admit thrall is a bazillion times cooler than that poser sleeping with the lizard, or that loser dwarf whose daughter ran off with the elvis impersonator, we can have a meaningful conversation... (doan even get me started about how creepy the whole walking tree thing is...)
To wit... why the hell can't bliz fix AV so that the games last 40 min or so?
Look. This, to my eyes, is the way the BG's should go...
WSG... 10 min
AB... 15-20 min
EoTS... 20-25 min
AV... 30-40 min
Currently... WSG averages the longest while outside the 5 cap AB, AV is the shortest run. This is crazy! Whatever Blizz does... both sides figure out a way to shorten it down. Magebert claims to have lost six in a row to the allies, all 12 min games where they run down to the village, cap the relief hut, then cycle through killin drek. I was in a game where the allies lost by taking 50 deaths against drek. Other than this.. allies lose. A lot.
Itsa horde thing, I think. We're ALWAYS outnumbered. And allies zerg like vermin fleeing a burning rat farm. Melvin is bitching cuz he hates the thought that he might never see the blood lord again. I hate that I cant use the damn air force for base defense. (I always get the snowfall guy goin... snowfall! What the hell do i need air cover over snowfall for?) Blizz might wanna put more traps in the game for zergers... and more honor rewards for in game accomplishments. As it is, the mines are a joke. And massive zergs rob the whole ram/wolf riders and air force of their usefulness. Maybe move these guys to mid field locations where they can be activated to retake yuir home base? And maybe make it so if the head general is under attack, EVERY npc in the base aggros to his defense?
Nother thing... put the marshals in the towers (after retooling em.. how about diff marshals with diff powers, and random placement.. damn, its the WW warrior marshal!). No reason for em to be with the general. That'll make the towers a major endevour, and make the initial attack something significant. And instead of marshals backing up the general, give him a buff of some kind for every tower still intact. Personally, I like summons :)
And screw the ram/wolf thing. I want more wandering pats of goons, and I want them to spawn during the game... when I turn in armor... let it mean something. Oh, and give em nets. And damn near infinite aggro range.
Would it be that hard to come up with a nice 45 min BG that gives about 500-800 honor, and with several workable strategies?
Then there's WSG. Imagine how much fun this would be if only one side could hold a flag at a time. Lots more blood shed, no more turtling, and 10 min games, so you could go through em like popcorn.
Sigh... I know. Pipe dreams. So, should unbound go resto at 70?
Oh, and just to let you know how suicidal I am these days... I saw a mage drinkin water next to an uncapped flag in AB yesterday. Unbound led in kills AND flag captures. This is WRONG. My path to enlightenment has led me to the point where I see my char leading the board in kills as a sign of the inferiority of my team... and not any real accomplishment on MY part. I doan mind losin. I mind losin due to bad play. Ah well, hopeful arena will provide more moral support. Mabd gets the season three legs next week, and should have the pvp ring saturday.